package model.impl.actionModifiers;

import model.impl.ActionBuilder;
import sharedGameLogic.enums.BattleEvent;

public class BlockBuilder extends ActionBuilder {
	/**
	 * 
	 */
	
	/**
	 * 
	 */
	public BlockBuilder(){
		attackStrengthModifier = 0F;
		attackSpeedModifier = 0F;
		attackPrecisionModifier = 0F;
		dodgeModifier = 0.05F;
		blockModifier = 0.95F;
		magicalStrengthModifier = 0F;
		magicalPrecisionModifier = 0F;
		actionType = BattleEvent.BLOCK;
	}
}
